![]() ![]() Every specific aspect of the setting – from lighting to textures – appears to have been delicately-crafted to give you the lifelike house you’ll spend your time walking through. Visually, Visage is one of the most alluring games that I have played this year. could have been had Konami decided not to cancel the anticipated Silent Hills.” Every object, which can be inspected by the player, and placement of furniture has been etched with careful consideration. ![]() Minuscule details like scuffs on the walls and tarnished furniture brought a real feel of authenticity to the environment, something that gives you, the player, a convincing, immersive experience. I was instantly enamored by the photorealism that Visage radiated as I made my way through the first room - a living area. ![]() ![]() That’s where the visual appeal of this game grabs you, in the first shot of playable content as you prepare to journey down an unfamiliar, murky staircase secreting intimidation. You stare into the dimly-lit room down the stairs from where you’re standing with your senses firing off warning signs that something isn’t right. A chill of apprehension fills the air as your eyes lock onto the world placed in front of you. You start the game and, immediately, an overbearing feeling of uneasiness blankets you. Moments of spontaneous paranormal occurrences that will raise the hairs on the back of your neck moments where you will be so scared, you will be paralyzed with cowardice and dismay. You wake up in an inescapable house littered with eerie memories of what you assume is your past, with an overpowering feeling of isolation, in a house consumed with paranormal activity, with every corner of the house brimming with an alarming sense of fear. could have been had Konami decided not to cancel the anticipated Silent Hills. “There is no slowing down from this ambiance of anguish and dread as you play Visage.”Īt its core, Visage feels like what P.T. Or, at least enough to not follow through with the act of murdering a mother and her child. You center on this moment praying that the man with the gun – you - has some semblance of compassion. A young male, probably in his early teens, is also tied to a chair quivering and pleading with who you assume to be his mother for mercy his sounds of despair blending with the woman’s own cries as they both come to the realization that they’re going to be killed. The last bullet now in the chamber, the man gets up and casually walks over to the howling woman revealing another figure next to her. In the background, there is a woman bound to a chair with tape covering her mouth, barely muffling her screams that can audibly translate to pleading. The start of the game throws you into a barbarous emotional trance as you fixate on a man, who you assume is the protagonist, slowly - and carefully - loading a revolver with bullets scattered across a table. I would quickly cycle through my inventory to pull out a lighter that would eventually run out to give me a false sense of hope that whatever was out there in the darkness would remain at bay. The hand over my mouse perspired with sweat and my heart frantically raced as dread enveloped me in an empty house filled with the melody of irregular footsteps not of my own, and flickering lights that would, eventually, give out, leaving you in a cloud of blackness. She’s coming…this is was what my subconscious was telling me as I paced anxiously through the chilling, pitch-black corridors in Visage - one of this year’s most horrifying games, and currently in Early Access on Steam. ![]()
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